![]() ![]() You can cut those 8 hour renders down to 1 hour for free. Then crank the sample count up to between 400 - 1000 instead of trying to optimize for 128 samples for rendering solely on your own computer. ![]() Use sheepit, the free renderfarm so long as your project is under 500MB in size. If you watch some of the longer and more detailed videos on denoising from Andrew Price you'll see that he recommends higher quality commercial 3rd party denoising tools like the Neat video plugin or the temporal/spatial denoiser in the paid version of Davinci Resolve Studio. I also would not recommend the free temporal denoiser on Blender's python console as it utilizes large multilayer EXR files and the processing overhead is almost as bad as the Cycles render itself (its slow!). The spatial denoisers in Blender are not temporally stable, meaning if you use them with animations you may get "wispy dust bunny" looking artifacts (worse in some scenes, non-existent in others). Because its "smarter" in how it targets the noise to remove, it is more computationally intensive to run than spatial, but it doesn't impact the fine details as much so its often better for image quality. Temporal Denoising: Takes the current frame and compares it against the next/previous frames to determine how the noise shifts over time. ![]() Spatial Denoising: Denoising operates on a single frames only. This is a spatial/temporal denoiser created for the Spring open movie. Spatial-only denoiser.īuried in the python console is the denoising call _animation(). I expect forthcoming app/display network transparency layers in GNOME's Wayland compositor to employ a similar strategy.The NLM or "old" denoiser. The broadway backend does employ various techniques to reduce the amount of content passed using a sort of rolling hash. So unless you connect to our process directly, like the HTML5 broadway backend, there is only so much we can do. You get a server-side texture, but mapped into client address space so you can do direct draws and then XCopyArea() into your final location for double-buffering.īut gtk+ isn't really in the position to be able to control everything so precisely all the way down the driver stack to network transparency layers. This is what Xshm does and why everything modern uses it. That is why the documentation is so adamant about using API like create_similar_surface().Įven the pixelcache uses server-side textures when available. Gtk+ certainly does use server-side textures and positioned draws. It involves acknowledging those who are quietly and successfully using X11 on a daily basis for the majority of their work and existing applications - not telling us how wrong we are. But people are missing the point that to replace X11 is a different matter from designing a better one. X11 isn't perfect, I have no doubt something better can be engineered (especially if it involves those who worked on X11). So you stated clearly "all" applications (for "20 years") which is provably incorrect and I home in on this because it's a recurrence of another 'well, you never had it before' argument (that really might be better directed at the decaying state of X11 client toolkits) Of course, some of these could be built with an optional Qt front-end, in which case I would not be surprised. Of the applications I mentioned, the main ones (gitk, xterm, emacs, xosview) are not doing that seen clearly by analysing the X traffic. > You realize that no X client draws like this nor has for 20 years right? They all use xshm to upload pixels I can also neither confirm nor deny that my windows are being decorated by sawfish and that I wrote a compositor in librep so that I could get modern features while using it. "Why did you replace X with Y? With X, I could configure it to treat mouse-button-3 as mouse-button-2, but only when my USB mouse was not attached and I wasn't holding down any modifier keys."īefore I did any serious software development, I was on that side of the table being frustrated (I still cry a little inside any time I remember Galeon. This makes people, especially power users, disproportionately angry because when you rewrite something, it will be different (that's sort of the whole point) this is compounded by the fact that at the beginning it will be feature-poor compared to the older system. ![]() GNOME does have a history of starting over from scratch every few years you probably had a good reason for writing Builder instead of working on Anjuta, and that's just the way the GNOME community seems to do things. To be fair, the conversation had already shifted to X11/Wayland. ![]()
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