![]() ![]() It will then open its wings and fire its guns while playing the corresponding sounds from the game. The internals are even more impressive with servos, microswitches, and a whole array of 3D-printed gears, cams, and levers.Ī motion sensor activates the Turret whenever a human moves nearby. The outer shell is a beautiful shiny white, an effect achieved through patient sanding, priming, and spraying with high-gloss paint. We’re making a note here, “huge success”. The result, as you can see in the video embedded below, was a triumph. ![]() decided to use his 3D printer to create a Turret that can move and speak exactly as it does in the game. Inside the Turret it’s full of moving parts. One beautiful example is ’s physical rendition of a Portal Turret. Even today, more than a decade later, we regularly see hackers applying their skills in recreating some of the game’s elements. Characters became cultural icons, quotes became memes and the game became a classic along with its 2011 sequel. (The most prominent message, "the cake is a lie", is repeated several times.Thanks to its innovative gameplay and quirky humor, Portal became an instant hit when it was released in 2007. It is in this chamber that Chell discovers the first of several hidden alcoves where, hidden from GLaDOS' cameras, desperate messages from Doug Rattmann are found scrawled on the walls. When Chell eventually makes it to Test Chamber 16, GLaDOS informs her that the appropriate chamber has been replaced with a live fire course designed for the results of Military Androids (which are not mentioned anywhere else) against the Sentry Turrets, wishing Chell the best of luck and letting her into the chamber. These signs of instability begin early on, and become increasingly obvious as Chell proceeds through the test chambers. On several occasions, she seems to malfunction at suspiciously convenient points in mid-sentence, obscuring important information. However, she seems unable to resist toying with Chell by making bizarre and often sinister comments. She provides instructions and encouragement but is careful to address Chell impersonally, giving the impression that she is merely a non-sentient voice programmed to provide pre-recorded, scripted responses. GLaDOS is able to monitor Chell's progress through the test chambers via security cameras. Promising cake and grief counseling upon the completion of testing, she sends Chell into the test track. Some time after the neurotoxin attack, GLaDOS awakens Chell from her sealed bed in a Relaxation Vault. ![]() In the cooperative campaign, she is the testing supervisor for ATLAS and P-body. GLaDOS briefly becomes an ally to Chell during the second half of the single-player campaign of Portal 2 after Wheatley takes over the facility. As the overseer and highest of authorities of the Enrichment Center, GLaDOS resides in the Central AI Chamber. She is the main antagonist throughout Portal and the first half of Portal 2's single-player campaign. GLaDOS (Genetic Lifeform and Disk Operating System) is an artificial intelligence created by Aperture Science and the primary antagonist of the Portal series. GLaDOS soundboard from the game Portal 1 and 2 with over 150 quotes including about the cake and some funny insults. ![]()
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